Wipeout 2048 was developed by Sony Studio Liverpool, known as Psygnosis during the development of the early Wipeout games. Studio Liverpool's technical director, Stuart Lovegrove, affirmed that the game was developed in parallel with the PlayStation Vita and was a testbed for the console. Lovegrove was aware that the next Wipeout game would be a launch title, and said that it was something Studio Liverpool had done before. Chris Roberts, the game's director of graphics, tools and technologies, said that Sony Computer Entertainment involved the Liverpudlian studio early in the development of the PlayStation Vita and had a "fairly good idea" of the console's capability. Jon Eggleton, former senior artist of the Wipeout series, said in an interview that Studio Liverpool influenced the Vita's design. When staff were given development kits for what was called a "next-generation portable", a group was formed to brainstorm hardware details; proposals included a touchscreen device, not yet conceived by Sony. Eggleton speculated that the console was released with two analogue sticks solely because "Studio Liverpool said it needed two sticks". During early development of Wipeout 2048 and the PlayStation Vita, the studio provided Sony with feedback on the hardware and libraries and sent updated application code to Sony's firmware staff for testing their compilers. Both Lovegrove and Roberts were impressed with the simplicity of the Vita's firmware, in contrast to the architecture of the PlayStation 3.